
There is a gameplay setting which can be used to turn the feature on/off.
Recently equipped weapons now appear sheathed on the player character. Frostsmithing has now been expanded to include more weapon types (Great Sword, Arrows, Maul, War-Axe, Daggers, Shield and Spear). A new server setting has been added for modifying thrall damage done to NPCs. A whitelist function for this new setting is also available for server admins. If enabled, this setting will prevent players from building during “Time-Restrict PvP Building Damage” times. New server setting has been added under the “General” tab: “Disable building during time restricted PvP”. This is for now only available in the admin panel as it is still a Work in Progress. This new option takes way less space than its bigger counterpart, but in exchange can only hold one animal at a time. A new Small Animal Pen is now available in the game. Hardened Steel Punching Daggers at level 54. Bone Claws given with the Skirmisher feat at level 6. 4 new weapon recipes have been added and classified as claw weapons:. Blacklisting feats is now possible via settings ini file.FeatsBlacklist=(“x”) extended by FeatsBlacklist=(“x”, “y”, “z”). Blocked the ability to toggle between first and third person camera perspectives while attacking. Fixed an issue with the Vault refresh system. This is still not enabled on official servers as we continue work on it. Added new improvements to the Anti-Undermesh tool on the Siptah map. Performance mode now available in Settings menu.
Server restarts should no longer destroy previously stable building pieces. Fixed an issue that caused high-tier religious items to crash the game or make it unresponsive when selected in crafting queue. Revamped visual quality scalability settings for PC and added new Cinematic graphical setting. The same amount of barbarism, at a lesser cost! Optimized the blood system to be less resource intensive. Optimized the Admin panel spawn list to be less resource intensive. More notably, we’ve also focused on optimizing the Exiled Lands to consume less memory and resources, for a smoother experience especially on consoles. Optimized memory management across many systems of the game to improve performance, especially on consoles. Fixed a number of crashes and stability issues.